Previously named Pets, Allies are stat boosting companions that give a slight boosts in stats to a player. Players can equip allies on the Character Sheet to apply additional damage, stat bonuses, and effects. Each type of Ally divided into categories based on their type, and each kind of ally.
Trove has several classes to choose from and you might find yourself looking for more than the class you started with. There are also classes you can't pick at the beginning so that's another reason to unlock other classes.
Switching between classes is simple, so is unlocking them, but it is not clear when you first start playing. I'm going to go over unlocking classes, switching classes, and info on all the classes now available in Trove.
This guide will go over everything about classes in Trove including:
- How to Unlock Classes in Trove - What you need and the different ways to do it.
- Switching Classes - How to do it and where you can do it.
- Trove Classes Info - How each class plays and their skills.
How to Unlock New Classes in Trove
You can unlock classes simply by buying them. You have a couple of ways you can do this.
- Cubits - This is the in-game currency you get for completing objectives and playing the game in general.
- Credits - This is a currency you get for spending real money outside the game.
Each class costs 1,050 Credits to unlock. Most classes cost 5,000 Cubits to unlock, but some are higher. I'll go over the exact prices in the Class Info section.
Switching Classes
When you buy a class, it switches you to that class automatically, but you'll want to switch back and forth, right?
There is a closet called a class changer near the adventure portals in the Hub World. Just press E at the closet, then pick the class you want switch to.
You can also build your own class changer to put in your cornerstone.
You need 20 shapestone ore, which are the purple checkered blocks, and 30 Glim. Glim is another in-game currency you will get around the world.
Just build the closet and place it in your cornerstone. Now you can change classes when you want, just move your cornerstone!
Trove Classes Info
Trove Classes each have their own primary attacks and abilities. They also use certain stats and weapons. I'll go over all of them below.
Pirate Captain
- Cubits Cost - 6,500
- Weapon - Gun (Ranged)
- Damage - Magic
![Dracolyte Dracolyte](/uploads/1/2/5/8/125800984/129883698.jpg)
Abilities
- Passive: Plunderbuss - Enemies drop doubloons that upgrade your First Mate ability and restore energy.
- First Mate - Throws a turret that shoots enemies.
- Pretend Pirate - Throws a decoy that enemies attack until it's gone.
- Ultimate: Man o' War - Throws a turret that shoots explosives.
Shadow Hunter
- Cubits Cost - 5,000
- Weapon - Bow (Ranged)
- Damage - Physical
Abilities
- Passive: Dark Whispers - Periodically puts a Shadowmark on an enemy.
- Radiant Arrow - Shoots through walls and enemies. Also does extra damage to Shadowmarked enemies.
- Sun Snare - Throws a trap that blinds enemies for 3 seconds when they get close.
- Ultimate: Arrow of the Goddess - Shadowmarks all enemies and makes your next Radiant Arrow even stronger.
Knight
- Cubits Cost - 5,000
- Weapon - Melee
- Damage - Physical
Abilities
- Passive: Retribution - Increases the damage of your next attack when you take damage.
- Smash - Area attack that knocks back enemies..
- Charge - Area attack that charges forward 12 blocks.
- Ultimate: Iron Will - Recovers all health and reduces damage by 75% for 7 seconds.
Neon Ninja
- Cubits Cost - 5,000
- Weapon - Melee
- Damage - Physical
Abilities
- Passive: Shining Star - Gains shurikens, up to 3, when hitting enemies.
- Shadow Flip - Goes into stealth mode. Attacks from stealth use shurikens.
- Stasis Blade - Lunge forward to lock enemies in place for 3 seconds.
- Ultimate: Final Technique - Makes your primary attack a ranged attack. Also, refreshes Stasis Blade if it is on enemies.
Gunslinger
- Cubits Cost - 5,000
- Weapon - Gun (Ranged)
- Damage - Magic
Abilities
- Passive: Lucky Shot - When dealing damage, randomly makes your next Charged Shot fully charged. This means you won't have to charge it up, it will be at max.
- Charged Shot - Charges up a shot for area damage. Takes 2 seconds to charge.
- Blast Jump - Does area damage and blasts you into the air.
- Ultimate: Run and Gun - Increases attack speed by 75% and movement speed by 20.
Dracolyte
- Cubits Cost - 5,000
- Weapon - Staff (Melee)
- Damage - Magic
Abilities
- Passive: Fire Walking - Increases movement speed by 75% and take less damage in lava.
- Spit Fire - Dragon shoots a fireball if charged enough. Takes 7 hits to fully charge.
- Burnt Offering - Throws a dragon idol that detonates for area damage after being hit 4 times.
- Ultimate: Avatar of Flame - Transforms into a dragon.
- Increases stability by 200, movement speed by 10, decreases damage by 50%, attacks do area damage, increases damage and attack speed. Lasts 15 seconds.
Fae Trickster
- Cubits Cost - 5,000
- Weapon - Staff (Ranged)
- Damage - Magic
Abilities
- Passive: Ego Blast - Increases basic attack damage by 2-3 times if not attacked for 2-3 seconds.
- Blink - Teleport forward and leaves a decoy behind that lasts for 4 seconds or until destroyed.
- Glitter Bomb - Throws a bomb that does area damage.
- Ultimate: Faerie Dance - Summons 3 staves that shoot and lasts for 6-8 seconds or until destroyed.
Candy Barbarian
- Cubits Cost - 5,000
- Weapon - Melee
- Damage - Physical
Abilities
- Passive: Gum Drop - Drops sour candy when you get attacked. Candy increases attack speed by 75 and movement speed by 20. Lasts 3 seconds.
- Vanilla Swirlwind - Spinning area attack that knocks healing candy out of enemies.
- Sugar Crash - Leaps for an area attack that knocks sour candy out of enemies.
- Ultimate: Eis-Crom Cone - Throws an ice-cream cone that does area damage and drops 8 healing candies and 1 sour candy. This can be used to heal other players.
Ice Sage
- Cubits Cost - 5,000
- Weapon - Staff (Ranged)
- Damage - Magic
Abilities
- Passive: Coldhearted - Walk on ice without sliding and causes basic attacks to slow enemies for 5 seconds.
- Ice Crash - Summon an icicle from the sky to damage enemies. Can't be used in areas with low ceilings.
- Frozen Ward - Increases movement speed, attack speed, and magic damage. Absorbs the next attack.
- Ultimate: The Big Chill - Freezes enemies for 6 seconds. While frozen, keep attacking enemies. When they unfreeze, all the damage done to them during the 6 seconds, happens all at once.
Boomeranger
- Cubits Cost - 6,500
- Weapon - Bow or Melee (Ranged/Melee)
- Damage - Physical
Abilities
- Passive: Finishing Blow - Every 3rd attack does extra damage.
- Melee does a spin attack.
- Bow shoots 3 arrows at once.
- Boomerang - Throws a boomerang that stuns enemies. It reduces all skill cooldowns if you catch it.
- Big Bomb - Throws a bomb that sticks to any surface and does huge area damage.
- Ultimate: Mysterious Urn - Throws an urn that does area damage and gives a random effect.
- Cluster Bombs - Extra area damage
- Healing Gems - Similar to Candy Barbarians Eis-crom cone.
- Cooldown Gems - Reduces cooldown to all players in the area.
- Quchick Allies - Summons 3 chickens to help fight
Tomb Raiser
- Cubits Cost - 8,000
- Weapon - Staff (Melee)
- Damage - Magic
Abilities
- Passive: Soul Caller - Periodically attracts a restless soul, up to 3. Also causes basic attacks to heal you for some of the damage it does. Killing enemies gives 1 restless soul.
- Bonetourage - Uses one of your restless souls to spawn a skeletal minion that fights until it runs out of health.
- Banshee's Boon - Turns into ghost form and reduces damage taken by 90%. Also, makes your primary attack do area damage and rapidly drains energy.
- Ultimate: Grave Goliath - Sacrifices all active minions to summon a huge Grave Goliath. The moe minions you sacrifice, the stronger the Grave Goliath becomes.
That wraps up my guide on unlocking classes in Trove. Be sure to check back because I'll update this when new classes get released. Also, stay tuned for more Trove content and guides.
Let me know if you have any questions or tips for using any of the classes in Trove.
Trove | |
---|---|
Developer(s) | Trion Worlds |
Publisher(s) | Trion Worlds |
Platform(s) | Microsoft Windows, macOS,[1]PlayStation 4, Xbox One |
Release | WindowsPlayStation 4
|
Mode(s) | Multiplayer |
Trove is a voxel-based sandbox game developed and published by Trion Worlds. The game was released for Microsoft Windows and macOS in July 2015, and for PlayStation 4 and Xbox One in March 2017.
Development[edit]
Trove was first revealed on November 13, 2013[3] with players able to sign up to play the Alpha version of the game. Access to a closed Beta test was launched on September 25, 2014,[4] a free week of Trove was out a month later on October 24–26, 2014.[5] The game went in Open Beta on November 4, 2014.[6][7] The console versions of the game went in open beta on December 13, 2016.[2]Trove launched its Closed Beta in China on March 27, 2017.[8]
Gameplay[edit]
Gameplay Screenshot
Players assume the role of one of multiple classes each with different play styles and abilities. After a brief tutorial players arrive in a central area called the 'Hub'. In this area players can access Portals which act as access points to different in-game worlds each one tailored for a specific stage of progression. Each portal requires a minimum Power Rank to enter which gets higher per portal, allowing for progression from easier worlds to harder worlds as the player gains in level. Each world gets progressively harder but rewards higher levels of experience and better loot/resources. Each portal is of a specific color which is designed to indicate the quality of the 'loot' which can be most commonly located there, although there is a small chance that loot of a higher quality will be found. The exception to this is the higher level Red portals which predominantly drop Legendary (orange) quality loot but have a higher chance to drop loot of relic (red), resplendent (rainbow) or shadow (dark purple) quality as well. Higher Level Red portals have a better chance for to drop the rarer loot types.
Loot Quality progresses from (lowest to highest) Uncommon, Rare, Epic, Legendary, Relic, Resplendent, Shadow level 1-5, Radiant, Stellar and crystal
In Trove only three of the equipable slot items can be obtained from defeating hostile NPC's, unlike in other RPG games. The items which can be obtained in this way are the hat, weapon and mask slot items. These items form the 'loot drops' left behind either when some enemies are defeated or when a reward chest is opened following the defeat of a boss type NPC.
Players can obtain the other equipable items from crafting, the ingame store, trade NPC's, reaching certain levels of Mastery, or via ingame badges. These items include rings, alternative character costumes (which unlock as your character increases in level), tomes, allies (permanent pets that boost the player character's stats), wings, mounts, boats, sails, flasks (which are consumed to restore the player character's health), fishing rods, mag riders ( a form of quick travel mount limited to use on train-like mono-rails), and Emblems, which add to or alter the benefits provided by Flasks.
A notable feature of 'Trove' is the Collection. With the exception of Rings, Hats, weapons and masks, each of the other none loot drop items, once activated is added to the players library of unlocked items. Any character on that account can then access their own copy of that item from the collection and can select it from the corresponding item slot in their character equipment screen. For example, once you obtain a fishing rod on one character, you can activate it (default left mouse click) which will add the rod to your library. You then only have to select the fishing rod slot on the character screen to be taken to the fishing rod area of the library. Select the rod from the list and the item will be equipped. This can be done on any character on that account without restriction.
Rings, masks, hats and weapons are not added to the library and so the player will only get one instance of the item unless more are found/crafted. If a player wishes to transfer the item between characters then they must first un-equip the item and change characters in order to equip it to the newly selected character.
The market is a place which people put items on for flux(in game currency) there is so much stuff on it like twice-forged souls.
Character customization[edit]
Any Weapon, Hat or mask that is placed in the craft station known as the Loot collector, will be destroyed but the style of that item will be added to the players library allowing the player to choose to use that items image as a vanity, instead of the item currently equipped. This applies to masks, hats and weapons only. The new image only affects the appearance of the character and provides an altered visual appearance only. Additionally any item which is destroyed in the loot collector also provides the player with resources, useful in upgrading other items or in crafting.
Players can also alter their characters' face, skin and hair styles using The Barbershop without limit, penalty or cost, which can be crafted or found at the Hub zone.
Environments[edit]
The Hub zone is the central Zone in Trove and acts as a meeting place for all players as well as a way of accessing the lower level worlds until players are able to craft their own world portals.
The Hub also includes a selection of crafting stations and an NPC who sells items used for fishing, an in game semi-profession, and sailing.
Each world zone contains various biomes that focus on a specific theme. These include Neon City, a world with structures designed to resemble a fictionalised image of the insides of a computer, Highlands, designed to resemble fields and forests, The Fae Forest, a dark fairy tale like zone and many, many others. (Dragonfire Peaks, Candoria, Treasure Isles, etc.)
Each biome is connected seamlessly to each other and each world zone is open world in its construction allowing players to travel from biome to biome seamlessly within each world zone.
The biomes themselves each have their own unique NPC enemies which will attack the player if they get too close, as well as their own unique flora. One of the main features of each biome is their themed dungeons. For example, the Candoria biome, a theme based on sweets, chocolate and other such items can have dungeon's shaped like giant cakes, gumball machines or a myriad of other themed objects related to the biome.
Classes[edit]
There are numerous classes within Trove. Currently, these are the Vanguardian, the Dino Tamer, the Chloromancer, the Revenant, Lunar Lancer, Tomb Raiser, Boomeranger, Pirate Captain, Shadow Hunter, Ice Sage, Candy Barbarian, Neon Ninja, Dracolyte, Fae Trickster, Gunslinger, and the Knight.[9] Each Character has their own strengths and weaknesses making the play style for each varied.
Most classes are designed to resemble a particular Biome whilst others are said to be 'roamer' classes which do not originate from any particular biome, according to in game lore.[10]
Each Character has a selection of unique abilities which unlock within the first few levels of play. Each Character has a main attack, secondary attack, unique passive ability, and 2 extra skills which can be triggered when desired and have in built cooldowns, limiting their use. The Unique passive ability allows the class to utilize their class mechanics, for example the Tomb Raiser class obtains charges called 'souls' either when a set period of time has passed or when an enemy is defeated. The Tomb Raiser can store up to 3 of these charges at any one time and can expend them using their secondary attack ability to summon NPC character minions to help him in combat.[9]
Professions[edit]
There are three Crafting professions, each with their own particular crafting stations. With each craft the level of the profession increases which in turn allows the player access to higher quality recipes for each increase of 50 levels, until the profession level reaches the maximum of 250.[11]
Players can also participate in Fishing, which can provide them with resources, items and trophies[12] that are not obtainable via other means. However Fishing does not improve with levels and does not require a crafting station, unless the player is attempting to create more advanced fishing rods than the basic type purchasable from the Hub NPC, Saltwater Sam.
References[edit]
- ^'Gamescom: Trion Unveils Major Updates for Rift, ArcheAge, Trove, and Defiance - MMOGames.com'. Retrieved 19 February 2018.
- ^ abc'Trove Beta Hits the PlayStation®4 and Xbox One™ on December 13th! - Trove'. www.trionworlds.com. Retrieved 19 February 2018.
- ^Kulasingham, Gajan (15 November 2013). 'Trove - Announcement Trailer'. Retrieved 19 February 2018.
- ^'Closed Beta is Now Live! - Trove'. www.trionworlds.com. Retrieved 19 February 2018.
- ^'Play Trove for Free October 24–26! - Trove'. www.trionworlds.com. Retrieved 19 February 2018.
- ^'Trove Open Beta Has Arrived! - Trove'. www.trionworlds.com. Retrieved 19 February 2018.
- ^'Trove Open Beta Arrives Nov. 5, 2014! - Trove'. www.trionworlds.com. Retrieved 19 February 2018.
- ^'360宣布代理全沙盒网游《宝藏世界》3月27日首测震颤来袭'. bzsj.game.360.cn. Retrieved 2017-03-24.
- ^ ab'Classes'. Trionworlds.com. Trion Worlds, inc. Retrieved 5 November 2015.
- ^'Is each class associated with a specific biome?'. Steamcommunity.com. Retrieved 5 November 2015.
- ^'Trove Professions Guide'. Trovehq.com. Trove HQ. Retrieved 5 November 2015.
- ^'Trophy Fish Make a Splah in Trove'. Trionworlds.com. Trion Worlds, inc. Retrieved 5 November 2015.
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